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  • Road Placement System – Devlog #2
    by TheSkimek
    January 28, 2024
    These two weeks were focused on adding a system for placing roads. Eventhough we didnt want the movement of the units be limited to the grid system, we still wanted the roads to snap to it. We plan to later set a NavMeshModifier with a different weight to the streets and probably change the speed …

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  • Introducing ProjectA – Devlog #1
    by TheSkimek
    January 15, 2024
    This is the start of the Devlog for our real-time-strategy game with the codename “ProjectA”. It is inspired by strategy games like the Anno series, Warcraft, Empire Earth and Age of Empires. We will update you in more or less regular intervals about the progress on the game, our next steps, occuring problems and sneak …

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  • Sneak Peak: The Vampire Court
    by Skiddoh
    November 8, 2022
    DISCLAIMER: This Article may contain graphical content, which may be considered NSFW. Please keep in mind before scrolling down! Characters Lieutenant Meredith Da Roseberg Once a human from the south she got turned into a vampire many years ago. Since then she worked for Duke Le Torneau as investigator for all affairs of the Dukes …

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  • Valorant: Recreating Sages’ Slow Orb – Part 1
    by Skiddoh
    November 6, 2022
    After showing off a new valorant agent design created by MidJourneys Image Generation Transformer you can guess, that currently i play a lot of valorant. So this post is a part of a series with the focus of analyzing and recreating popular game mechanics or features. My most played Agent is Sage, so for this …

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  • Refined Image Generation using Stable Diffusions Img2Img-Feature
    by Skiddoh
    October 22, 2022
    This post is meant to test out the Img2Img feature and to reach our limits using it. Thanks to Albert Bozesan, whose video inspired me to give Img2Img a new try. So, to start this off, we create a simple and rough sketch having our general idea in mind. This scene is also inspired by …

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About us

Hi there! My name is Skid.
I’m a data scientist, game developer, and sometimes an artist.
I am very passionate about games, programming and art.

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